What is swtor 2.0




















Anet actually responds on a few threads here and there. I think smash monkeys and madness sorcs were more brainless honestly. Both had better comparative mobility and higher sustain. People complain about getting hit for a 6k full counter. Smash monkeys would easily two shot you with smash and vicious throw. Or if their were two of them rare that there wasn't they would just decimate a team almost instantly since it was Aoe.

And they were there for years. Deadeye does feel like a mix between sniper and operative. Necro feels like a dot spread sorc. Even has barrier. As many problems this game may have I think it is way better and better managed than swtor.

Also this post isn't supposed to be antagonistic. Just my thoughts on the two games. There is no REAL comparison between the two because the combat system is so different.

The similarities are just coincidental or imagined. There are far more differences than similarities. I seriously doubt any Bioware people are responsible for PoF. If anything was going to be copied from SWOTR, it would be Huttball or maybe a variant play style like space missions.

You failed to mention the OP nature of Sith Sorcerer. My friend used to run around in his underwear and get top spot all the time. Also Battle Master gear at launch was beyond OP, having an Imperial Operative shiv shank 5 ppl in a row is balanced right? Imperial Sniper ftw.

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