What will be in patch 4.1




















Mythic Raid Hall of Fame. Mythic Keystone Dungeon Leaderboards. PvP Leaderboards. Schedule and Standings. Hall of Fame. Inside the World Championship. Inside the Mythic Dungeon International. New to WoW. Returning Players. Most Recent. Table of Contents Click a link to jump directly to the corresponding section of the patch notes.

Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 30 resilience to 40 resilience gives players the same increase to survivability as going from 0 to Resilience now scales in the same way armor and magic resistances do. A player with Those with less than Those with more will lose some damage reduction, increasingly so as their resilience climbs.

A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released.

No more hunting for corpses. Achievements A new feat of strength with an associated title, "the Camel-Hoarder", has been added for players that have bested Dormus and obtained the Reins of the Grey Riding Camel -- because there must always be a Camel-Hoarder. Rated Battlegrounds The achievements to win rated Battlegrounds have been renamed to "Veteran of the Alliance" and "Veteran of the Horde", and now award those titles. Achievements to win rated Battlegrounds have been added, awarding the "Warbound" and "Warbringer" titles to the Alliance and Horde respectively.

The Battle for Gilneas The achievement "Jugger Not" now requires the player to win The Battle for Gilneas by points or less, up from 10 points or less. The achievement "Out of the Fog" requires the player to defend 2 bases in a single battle, down from 3. The achievement "Battle for Gilneas All-Star" now requires a single flag assault and flag defense in a battle, down from 2. Achievements Bug Fixes The guild achievements for earning exalted reputation with factions Ambassador, Diplomacy, and United Nations have been fixed to now correctly count cumulative guild members with exalted factions.

Previously, these achievements would only count exalted factions on one guild member. The guild rated Battleground title achievements should now properly be awarded. Classes: General All non-damaging interrupts off the global cooldown will now always hit the target.

Several persistent ground effects now display different visuals for hostile and friendly players. As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. There are currently some issues with this new change which are affecting several of these abilities and is not working as intended at this time. Death Knights Dark Simulacrum now works on numerous additional spells in dungeon encounters.

Raise Ally has been redesigned to be a battle resurrection, analogous to Rebirth. It is instant cast, but costs 50 Runic Power to use, and has a minute cooldown. It shares the same global battle resurrection cap with Rebirth and Soulstone. Death Strike self-healing no longer generates threat.

There is no longer any proc interaction with Blood Strike required to activate Death Runes. The net result of this change leaves the area-of-effect damage roughly the same as 4.

In addition, Howling Blast now has a facing requirement. Unholy Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters. Druids Lacerate bonus threat has been removed and replaced with increased initial damage done. Efflorescence has a new spell effect. Enrage no longer increases physical damage taken. Prowl has a new icon. Savage Defense has been redesigned slightly.

There are no longer any charges on the effect. Stampeding Roar's duration has been increased to 8 seconds, up from 6. Swipe Bear cooldown has been reduced to 3 seconds, down from 6, and is now on trainable at level 18 training cost has been reduced. In addition, the bonus threat from this ability has been removed and replaced with increased damage done. Swipe Cat damage has been doubled. Thrash bonus threat has been removed and replaced with increased damage done.

Solar Beam is now more responsive when enemies move into or out of it. Feral Berserk is no longer on the global cooldown.

Restoration Gift of Nature passive also reduces Tranquility's cooldown by 2. Efflorescence has been redesigned. This periodic effect now also benefits from spell haste, but the individual ticks cannot be critical effects. In addition, Living Seed is no longer a prerequisite talent for Efflorescence.

Malfurion's Gift now reduces the cooldown of Tranquility by 2. Hunters Deterrence no longer requires a melee weapon to be equipped. Explosive Trap now has a new spell effect.

Master's Call now has a new spell effect. Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.

Cannot be used in combat. Requires diet-appropriate food. Hunters will no longer have to manage Happiness for their pets, and the previous damage bonus for pets being happy will now be baseline for all tamed pets.

Bloodthirsty no longer generates Happiness. Carrion Feeder no longer restores Happiness. Guard Dog no longer causes Growl to generate additional Happiness.

Summoned pets now start with focus, up from 0. Hunter Bug Fixes Hunters will automatically acquire a new target if the current target dies in the middle of a cast. Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player. Deterrence: The area damage of the paladin ability Hammer of the Righteous will no longer hit hunters with Deterrence active. Distracting Shot and Multi-Shot are now properly yard range.

Multi-Shot now properly has a 1-second global cooldown. Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot. Mages Arcane Blast cast time has been reduced to 2.

In addition, the stacking effect of Arcane Blast now increases the damage done by Arcane Explosion, and Arcane Explosion does not consume that effect. Frost Armor also no longer increases Frost resistance. Fire Combustion no longer has a global cooldown. Ignite is no longer triggered from periodic critical effects. The root effect from Shattered Barrier now shares diminishing returns with the root from Improved Cone of Cold.

Prepare yourselves to combat the fatal Zandalari plan to reunite the troll tribes, and fight the chaos in Stranglethorn Vale! The new dungeons will feature pre-raid loot as well as remakes of the famed tiger, raptor and bear mounts! Read more on our Dungeons and Quests pages! The guild finder makes an appearance, relieving new players from the painful process of finding guilds. You can now look for guilds that have the same interests as you do, and you will no longer have to peruse the trade channel!

Another new feature are guild challenges, which reward your guild more experience. The challenges are weekly objectives for guilds that include completing dungeon runs, killing raid bosses and winning battlegrounds. Read more on our Guilds page!

We also will have several revamps and additions to the user interface, most notable of them being the looking for dungeon change. With the arrival of Patch 4. In addition, this directly benefits the gangs as it can give a good boost to advancement to certain groups of certain guilds that do not have such strict requirements as far as participation is concerned.

This patch adds two important portions of love to guilds. The first, which had been crying out, is the Brotherhood Finder.

If there is something that Blizzard wants to improve with Cataclysm, it is the accessibility of the game at all levels and the search engine is just another achievement on the part of Blizzard in this regard, as is the new help interface or improvements to the character panel that we will see.

This new feature allows players to search guilds based on their play style, the stripes they play in, and the classes they seek. This new feature will be available from the beginning of the Patch and only to guild leaders who will choose how their guild is announced. I think this new tool will be of great help to guilds and players. If you decide to change Kingdoms and hardly know anyone, you can easily find a guild to join that fits your play style.

Another new feature, are a new set of Guild Challenges that not only add experience points but also a large amount of gold that will go directly to the guild bank. The way I see it, it's a bit early to give away experience points in this way as it only involves completing Rated Battlegrounds, Raids, and Dungeons with a guild group.

Lastly, Blizzard also helps those with alters improve their guild reputations with brand new tabards. Definitely a good incentive to get your other characters into the guild. The classes also receive quite a few changes and, although I will not talk about them and you can see them in the patch notes 4.

The cookie is used to store the user consent for the cookies in the category "Analytics". The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is used to store the user consent for the cookies in the category "Performance". It does not store any personal data. Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors. Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc. Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns.

These cookies track visitors across websites and collect information to provide customized ads. Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.

Check out all the details below. Key Highlights A minor scripting error caused our new and improved resource loss events to behave just like the old ones, which was not an improvement. Now they actually behave as intended, with resource losses depending on low Morale and negative Traits.



0コメント

  • 1000 / 1000