I play PvE, so that's where I base my things on. I always like these type of comment "look at the top rangers", like we can't have our own opinions but instead have to follow the bandwagon!!! And what players are you referring to? Talking about reading between the lines Also, I am by no means being sarcastic with that sidenote.. And this is the beauty of an oppinion, I don't have to actually explain it to anyone, it is simply what I feel.
Wow man are you for real? First I'm pve mostly and if you think soulbeast stance good then, goodlucky mate but want to hear the truth you want to play Druid over soul beast for pve. Spirits are way better then stance and if you play power then you better take six em and strengthe of the pac. Dagger ain't worth to talk about and the machine is gimmic bit comon. Your mad becuse you got 3 dislike, well that because you talk shit , if icome to necro form and say that reaper is an awesome as it is for dps yeah I'll get dislike as well because it is not true and that the same here want to hear the truth?
Well the truth is that ireno fucked us hard this time. If there were major issues with soulbeast, it wasn't really apparent during the beta. Yes, the dagger, visuals and stances are dull but there's nothing spec-breaking at this point.
My biggest fear would be probably be the main hand dagger being boring to wield. So don't agree with me? Anet did something unique for us this time around which I can't wait to play more of upcoming weekend. Same for the craptacular offhand. Will see a squad slot that we never got to have in WvW. Eventually, everyone will just go back to using Druid and Cranger and all forget how mediocre Soulbeast is.
Ideally, none of this will happen but I absolutely expect Sic Em to get nerfed and was only in the beta because of an oversight. Everything else was so underwhelming and the complete lack of hints from Anet on how they're buffing up the classes for release makes me doubt many of the issues will be addressed in a timely manner, if at all.
Druid was clearly made to be the healbot of Raids and got the attention it needed to fill that role. Soulbeast feels far more like a fun gimmick they came up with at the last minute with no real clear concept of what it's supposed to do or bring to a team. Druid being solid in PvP and Raids also really kills my smile and optimism. Those are the only two places anet really cares about class balance and as long as we can fall back on 2 year old content and succeed, SB isn't going to be high priority.
Why do I feel like this is entirely the case here.. It's not like Anet have time to fix those big issues within the short time frame of Expansion releasing period. If a bug as simple as that is not even fixed, all the other issues you mentioned would most likely be there too. Axe also applies might to yourself and to your pet too, and have better aoe in general if you grab Hone Axe. Barrage cd is too long It also lock yourself out of off-hand, which either provide good dps through axe offhand or good boons through warhorn.
I mostly meant that Deadeye will be an effective sniper pick class in WvW because they can combine extreme ranged damage, mobility, and glass in one build. Glass longbow actually hits pretty hard in WvW against the right targets not frontline but we can't kite around the zerg to hit the backline. We also don't have the vanilla thief's bag of tricks to avoid getting caught or ability to escape. Weapon skills that fear. Transform skills that fear. Utility skills that fear.
Profession mechanic skills that fear. Pet skills that fear. Downed skills that fear. Drowning skills that fear. Skills that convert stability into fear Primary article: Condition Skills that convert boons into conditions. Posted by: RoseofGilead. You can see the basic gist of what happens in the dialogue sections of the wiki pages for each story section:.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel. Guild Wars 2. Guild Wars 2 Discussion. These are basically enchanted weapons that move on their own. Some of them are already floating about, but others only spawn when you get close enough to them - you will notice the weapons lying on the ground.
Avoid getting near them if you want to prevent unnecessary fights. Upon reaching a certain area, you will see a vision of Trahearne's future, where he is rallying troops to fight against Zhaitan.
These consist of members of all three Orders. After the speech, these illusory fighters will charge forward and two large groups of Risen will spawn. An all-out battle takes place; kill all the Risen to proceed. The NPCs are pretty strong and can handle the enemies on their own for the most part. You must kill all of the Risen Giants in order to continue. It is possible to skip this part by following the path to the southwest or by just hanging back and trying to avoid aggro.
After the battle you are led to visions of Destiny's Edge and will learn the reason for their split up when you talk to them. Proceeding further into the city, you will enter the Royal Tombs. A few Risen spawn along the way; they are location-based, so move slowly to avoid triggering too many at once.
At the end of the tomb, you will have to fight an Eye of Zhaitan. It has a beam attack that causes Confusion , shoots lightning balls, and can also spin in place to cause heavy damage to anyone nearby. Use of ranged weapons and extra summoned extra allies are very useful here, since Trahearne deals almost no damage and the Eye tends to not target him.
After defeating the Eye, you talk to the ghost of the Last King of Orr, who tells you to seek the source of the corruption, and implies that Zhaitan himself is not the cause. The quest marker will point you to another location in the city. There are several Orr Spectrals along the way; they don't move, so avoiding them is easy. Once you reach the location, your final task is to defeat the Risen Gatekeeper. He is a hammer-wielding foe, but oddly enough hits for very little damage and moves slowly, making the fight very easy.
Trahearne will receive the magical sword Caladbolg just before this fight. Once the Gatekeeper is defeated, the "vision" ends and you are transported back to The Grove. Speak to the Pale Tree to finish the mission. At the end of the mission, the Pale Tree asks your character of their greatest fear. The player will have to choose one of three options, this choice will determine which missions the character takes part in during the seventh the next personal story chapter.
You may wish to check over the missions in each path before making your choice, excluding story steps common to all paths, these missions are:. I will remember your wisdom. Your response is submitted when you click on the button and the final cutscene will then start.
Near the vision of Rytlock and Logan: [5]. Near the vision of Zojja and Eir: [6]. Near the vision of Caithe and Faolain: [7]. The Pale Tree showed us a vision of Orr. Trahearne has pledged to find a way to heal that ruined land. For my part, I swear to find a way to defeat Zhaitan.
These are dangerous, amazing times in Tyria's history. I hope I can live up to the Mother Tree's hopes for the future.
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